Choose your PC gaming tools with Momento
Choose a Windows 11 gaming toolbox for your needs: crosshairs, gameplay clips, editing, screenshots, notes and sensitivity conversion in Momento.
Momento · Windows 11
Momento is a PC gaming toolbox for Windows 11. Explore each tool and the steps that connect your clips, screenshots and notes. It is listed as Momentogg in Microsoft Store. An account and purchase inside the app are required to use it.
Choose a Windows 11 gaming toolbox for your needs: crosshairs, gameplay clips, editing, screenshots, notes and sensitivity conversion in Momento.
Replay a Moment, extract a frame as an Instant, annotate the image and pin your media in Notebook. Connect game clips, screenshots and notes in Momento.
Capture a text area with Snipe, open the Instant, check the recognised text and translate it locally on demand in Momento for Windows 11.
Record with REC, find the session in Sequences, trim it, adjust the available audio tracks and save a short MP4 or an optional silent GIF in Momento.
Reuse a Crosshair Studio design in Cursor Studio. Preview its size, choose desktop or game mode, apply it and restore the normal Windows pointer in Momento.
Use Crosshair Studio and save gameplay clips in Momento, a Windows 11 gaming toolbox. Explore the workflow, local files, Microsoft Store download and paid access.
Capture a compatible game window on Windows 11 and keep the video on your PC. Choose which games to capture; availability depends on the game, display mode and hardware.
Set your replay length to 30, 60 or 100 seconds. During an active game capture, use Ctrl+F9 to save the last moments. You can change the shortcut.
Keep detected highlights automatically in CS2 and League of Legends. Valorant uses an optional beta analysis engine; available events depend on the game.
Record a full gaming session with REC, then find the long video in Sequences. Recording starts from an active game capture, with its own folder and quality settings.
Find long REC recordings by date, game or label. Use the shared player and editor to turn a passage from a session into a shorter Moment.
Edit a single clip or REC: trim, cut, adjust speed and mix the available audio tracks. Save the edit as an MP4 in your Moments library.
Capture system or game audio and add an optional microphone track. When separate tracks are available, adjust or mute them in the editor to keep the sounds you choose.
Turn a short video passage into a looping GIF in the editor. Export up to 15 seconds into Instants and copy the animation to share it; GIFs have no audio.
Turn detected kills into a new Moment with a short passage around each one. KillCut is available when the clip contains detected kills and keeps the original video intact.
Find, replay and organise your game clips with search, labels and custom covers. Extract a video frame as an Instant, then use the same media in the editor or Notebook.
Save a game frame as an Instant with Ctrl+F8, or capture the full screen outside a game. Find your screenshots in the gallery to edit, annotate or translate their text on demand.
Select a rectangle, circle or freeform area with Snipe to create an Instant and copy the image. Its text mode recognises selected text locally, on demand.
Annotate screenshots with arrows, text and shapes, blur a detail or crop the image. Save an edited copy while keeping the original Instant, or copy the result to your clipboard.
Recognise and translate text from screenshots on your PC, on demand. The local language pack also translates a text selection or a whole Notebook note.
Keep builds, strategies and checklists beside pinned clips and screenshots in Notebook. Notes save automatically, with game labels and a reading view for a second screen.
Arrange text, images, drawings, checklists and playable Moments on a freeform whiteboard. Keep a raid plan or an annotated strategy in a canvas that saves automatically.
Share a clip or Notebook through an unlisted link when you choose. Recipients can open it in a browser; clip links expire after 30 days and imported notebooks become independent copies.
Design a reticle in Crosshair Studio and save profiles for different games. Whether the overlay appears depends on the game and display mode.
Choose a built-in cursor, import an image or reuse a Crosshair Studio design. Apply it to Windows or activate it for recognised games that display a mouse cursor.
Convert sensitivity between game profiles using source and target DPI and cm/360° distance. Check the result in game where sliders or response curves differ.
Measure your reaction time with a click or Space when the screen turns green. Keep your last result, five-attempt average and record; compare attempts on the same setup.
View FPS and CPU, GPU and RAM usage in a small overlay when a recognised game is in the foreground. FPS measurement depends on the optional Intel PresentMon service and Windows access.
Choose a style and palette, then preview them in the interactive workshop. Personalise fonts, surfaces and controls; visual effects pause during capture, REC and when Momento is in the background.
Replay clips with available game context, jump to event markers and find moments by game data. Game Memory adds structured context to a standard MP4 when the data is available.
Choose local folders, monitor disk usage and recover deleted clips from the seven-day trash. Optional cleanup removes old clips you have not kept; deleting a REC is permanent.
Follow a clip, image or idea through the tools that share it. Each path links to the relevant feature and its instructions.
Crosshair and clips in one appRecord a session, find it in Sequences and use the editor to keep a shorter Moment in your library.
Extract a frame from a Moment or Sequence as an Instant, edit it and use an image as a custom video cover.
Choose a range in the editor and export a GIF. Find the exported animation in Instants.
Pin a Moment or Instant inside a note or on the freeform canvas to keep the media next to your explanation.
Cursor Studio can use your Crosshair Studio design. Preview its size and mode before applying it as a Windows cursor.
When a clip contains the required game events, KillCut can use that context to prepare kill segments. Availability depends on the game and data in the clip.